All the terms changed.
I never realized how much web terminology had crept into my vocabulary. An iPad app doesn’t have pages, it has screens or views. You don’t click, you tap. You don’t scroll, you swipe. I spent much of our early meetings stumbling over my own words just to communicate the basics.
Goodbye, sweet hover.
I’ve always loved hover states. When a web page changes under your mouse pointer, it shows you that it’s paying attention to you. But remove the mouse and you remove the hover. Apple’s solution in Safari on iPad has been to make one tap show the hover, and another to commit the click. This is utterly confusing for every real user I’ve seen try it. So hover states are on the way out. I’ll miss them.Apple has FUDed itself.
Apple’s App Store was a constant source of stress in the development process. Every time another story of Apple randomly booting an app from the store came out, the whole team quaked. The idea that we could do all this work and then Apple could deny the app, or even keep it in limbo forever, made us second- or third-guess every design decision. ‘Will this pixel hurt our chances of getting accepted?’Apple is killing the creativity of their developers with the uncertainty of their App store policies. We made it through okay, thankfully, but I can only wonder about how much more interesting the store would be if Apple had given developers a clear list of rules, and promised to stick to it. The Fear, Uncertainty, and Doubt people have about the App Store was entirely optional – Apple brought it on itself, and it’s not going away.
Derek Powazek’s Thoughts on Designing for iPad
July 29, 2010, 9:18pm
